mirror of https://github.com/searxng/searxng.git
314 lines
11 KiB
Python
Executable File
314 lines
11 KiB
Python
Executable File
#!/usr/bin/env python
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# lint: pylint
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# SPDX-License-Identifier: AGPL-3.0-or-later
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"""This script generates languages.py from intersecting each engine's supported
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languages.
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Output files: :origin:`searx/data/engines_languages.json` and
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:origin:`searx/languages.py` (:origin:`CI Update data ...
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<.github/workflows/data-update.yml>`).
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"""
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# pylint: disable=invalid-name
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from unicodedata import lookup
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import json
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from pathlib import Path
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from pprint import pformat
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from babel import Locale, UnknownLocaleError
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from babel.languages import get_global
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from babel.core import parse_locale
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from searx import settings, searx_dir
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from searx.engines import load_engines, engines
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from searx.network import set_timeout_for_thread
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# Output files.
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engines_languages_file = Path(searx_dir) / 'data' / 'engines_languages.json'
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languages_file = Path(searx_dir) / 'languages.py'
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# Fetches supported languages for each engine and writes json file with those.
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def fetch_supported_languages():
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set_timeout_for_thread(10.0)
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engines_languages = {}
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names = list(engines)
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names.sort()
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for engine_name in names:
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if hasattr(engines[engine_name], 'fetch_supported_languages'):
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engines_languages[engine_name] = engines[engine_name].fetch_supported_languages()
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print("fetched %s languages from engine %s" % (len(engines_languages[engine_name]), engine_name))
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if type(engines_languages[engine_name]) == list: # pylint: disable=unidiomatic-typecheck
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engines_languages[engine_name] = sorted(engines_languages[engine_name])
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print("fetched languages from %s engines" % len(engines_languages))
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# write json file
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with open(engines_languages_file, 'w', encoding='utf-8') as f:
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json.dump(engines_languages, f, indent=2, sort_keys=True)
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return engines_languages
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# Get babel Locale object from lang_code if possible.
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def get_locale(lang_code):
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try:
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locale = Locale.parse(lang_code, sep='-')
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return locale
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except (UnknownLocaleError, ValueError):
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return None
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lang2emoji = {
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'ha': '\U0001F1F3\U0001F1EA', # Hausa / Niger
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'bs': '\U0001F1E7\U0001F1E6', # Bosnian / Bosnia & Herzegovina
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'jp': '\U0001F1EF\U0001F1F5', # Japanese
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'ua': '\U0001F1FA\U0001F1E6', # Ukrainian
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'he': '\U0001F1EE\U0001F1F7', # Hebrew
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}
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def get_unicode_flag(lang_code):
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"""Determine a unicode flag (emoji) that fits to the ``lang_code``"""
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emoji = lang2emoji.get(lang_code.lower())
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if emoji:
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return emoji
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if len(lang_code) == 2:
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return '\U0001F310'
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language = territory = script = variant = ''
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try:
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language, territory, script, variant = parse_locale(lang_code, '-')
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except ValueError as exc:
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print(exc)
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# https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
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if not territory:
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# https://www.unicode.org/emoji/charts/emoji-list.html#country-flag
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emoji = lang2emoji.get(language)
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if not emoji:
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print(
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"%s --> language: %s / territory: %s / script: %s / variant: %s"
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% (lang_code, language, territory, script, variant)
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)
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return emoji
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emoji = lang2emoji.get(territory.lower())
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if emoji:
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return emoji
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try:
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c1 = lookup('REGIONAL INDICATOR SYMBOL LETTER ' + territory[0])
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c2 = lookup('REGIONAL INDICATOR SYMBOL LETTER ' + territory[1])
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# print("%s --> territory: %s --> %s%s" %(lang_code, territory, c1, c2 ))
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except KeyError as exc:
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print("%s --> territory: %s --> %s" % (lang_code, territory, exc))
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return None
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return c1 + c2
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def get_territory_name(lang_code):
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country_name = None
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locale = get_locale(lang_code)
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try:
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if locale is not None:
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country_name = locale.get_territory_name()
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except FileNotFoundError as exc:
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print("ERROR: %s --> %s" % (locale, exc))
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return country_name
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# Join all language lists.
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def join_language_lists(engines_languages):
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language_list = {}
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for engine_name in engines_languages:
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for lang_code in engines_languages[engine_name]:
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# apply custom fixes if necessary
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if lang_code in getattr(engines[engine_name], 'language_aliases', {}).values():
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lang_code = next(
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lc for lc, alias in engines[engine_name].language_aliases.items() if lang_code == alias
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)
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locale = get_locale(lang_code)
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# ensure that lang_code uses standard language and country codes
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if locale and locale.territory:
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lang_code = "{lang}-{country}".format(lang=locale.language, country=locale.territory)
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short_code = lang_code.split('-')[0]
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# add language without country if not in list
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if short_code not in language_list:
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if locale:
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# get language's data from babel's Locale object
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language_name = locale.get_language_name().title()
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english_name = locale.english_name.split(' (')[0]
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elif short_code in engines_languages['wikipedia']:
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# get language's data from wikipedia if not known by babel
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language_name = engines_languages['wikipedia'][short_code]['name']
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english_name = engines_languages['wikipedia'][short_code]['english_name']
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else:
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language_name = None
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english_name = None
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# add language to list
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language_list[short_code] = {
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'name': language_name,
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'english_name': english_name,
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'counter': set(),
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'countries': {},
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}
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# add language with country if not in list
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if lang_code != short_code and lang_code not in language_list[short_code]['countries']:
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country_name = ''
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if locale:
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# get country name from babel's Locale object
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try:
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country_name = locale.get_territory_name()
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except FileNotFoundError as exc:
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print("ERROR: %s --> %s" % (locale, exc))
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locale = None
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language_list[short_code]['countries'][lang_code] = {
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'country_name': country_name,
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'counter': set(),
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}
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# count engine for both language_country combination and language alone
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language_list[short_code]['counter'].add(engine_name)
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if lang_code != short_code:
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language_list[short_code]['countries'][lang_code]['counter'].add(engine_name)
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return language_list
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# Filter language list so it only includes the most supported languages and countries
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def filter_language_list(all_languages):
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min_engines_per_lang = 12
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min_engines_per_country = 7
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# pylint: disable=consider-using-dict-items, consider-iterating-dictionary
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main_engines = [
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engine_name
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for engine_name in engines.keys()
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if 'general' in engines[engine_name].categories
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and engines[engine_name].supported_languages
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and not engines[engine_name].disabled
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]
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# filter list to include only languages supported by most engines or all default general engines
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filtered_languages = {
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code: lang
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for code, lang in all_languages.items()
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if (
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len(lang['counter']) >= min_engines_per_lang
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or all(main_engine in lang['counter'] for main_engine in main_engines)
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)
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}
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def _copy_lang_data(lang, country_name=None):
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new_dict = {}
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new_dict['name'] = all_languages[lang]['name']
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new_dict['english_name'] = all_languages[lang]['english_name']
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if country_name:
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new_dict['country_name'] = country_name
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return new_dict
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# for each language get country codes supported by most engines or at least one country code
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filtered_languages_with_countries = {}
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for lang, lang_data in filtered_languages.items():
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countries = lang_data['countries']
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filtered_countries = {}
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# get language's country codes with enough supported engines
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for lang_country, country_data in countries.items():
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if len(country_data['counter']) >= min_engines_per_country:
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filtered_countries[lang_country] = _copy_lang_data(lang, country_data['country_name'])
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# add language without countries too if there's more than one country to choose from
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if len(filtered_countries) > 1:
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filtered_countries[lang] = _copy_lang_data(lang, None)
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elif len(filtered_countries) == 1:
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lang_country = next(iter(filtered_countries))
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# if no country has enough engines try to get most likely country code from babel
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if not filtered_countries:
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lang_country = None
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subtags = get_global('likely_subtags').get(lang)
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if subtags:
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country_code = subtags.split('_')[-1]
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if len(country_code) == 2:
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lang_country = "{lang}-{country}".format(lang=lang, country=country_code)
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if lang_country:
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filtered_countries[lang_country] = _copy_lang_data(lang, None)
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else:
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filtered_countries[lang] = _copy_lang_data(lang, None)
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filtered_languages_with_countries.update(filtered_countries)
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return filtered_languages_with_countries
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class UnicodeEscape(str):
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"""Escape unicode string in :py:obj:`pprint.pformat`"""
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def __repr__(self):
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return "'" + "".join([chr(c) for c in self.encode('unicode-escape')]) + "'"
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# Write languages.py.
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def write_languages_file(languages):
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file_headers = (
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"# -*- coding: utf-8 -*-",
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"# list of language codes",
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"# this file is generated automatically by utils/fetch_languages.py",
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"language_codes = (\n",
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)
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language_codes = []
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for code in sorted(languages):
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name = languages[code]['name']
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if name is None:
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print("ERROR: languages['%s'] --> %s" % (code, languages[code]))
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continue
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flag = get_unicode_flag(code) or ''
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item = (
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code,
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languages[code]['name'].split(' (')[0],
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get_territory_name(code) or '',
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languages[code].get('english_name') or '',
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UnicodeEscape(flag),
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)
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language_codes.append(item)
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language_codes = tuple(language_codes)
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with open(languages_file, 'w', encoding='utf-8') as new_file:
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file_content = "{file_headers} {language_codes},\n)\n".format(
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# fmt: off
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file_headers = '\n'.join(file_headers),
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language_codes = pformat(language_codes, indent=4)[1:-1]
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# fmt: on
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)
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new_file.write(file_content)
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new_file.close()
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if __name__ == "__main__":
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load_engines(settings['engines'])
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_engines_languages = fetch_supported_languages()
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_all_languages = join_language_lists(_engines_languages)
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_filtered_languages = filter_language_list(_all_languages)
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write_languages_file(_filtered_languages)
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