This patch replaces the *full of magic* ``utils.match_language`` function by a
``locales.match_locale``. The ``locales.match_locale`` function is based on the
``locales.build_engine_locales`` introduced in 9ae409a0 [1].
In the past SearXNG did only support a search by a language but not in a region.
This has been changed a long time ago and regions have been added to SearXNG
core but not to the engines. The ``utils.match_language`` was the function to
handle the different aspects of language/regions in SearXNG core and the
supported *languages* in the engine. The ``utils.match_language`` did it with
some magic and works good for most use cases but fails in some edge case.
To replace the concurrence of languages and regions in the SearXNG core the
``locales.build_engine_locales`` was introduced in 9ae409a0 [1]. With the last
patches all engines has been migrated to a ``fetch_traits`` and a
language/region concept that is based on ``locales.build_engine_locales``.
To summarize: there is no longer a need for the ``locales.match_language``.
[1] https://github.com/searxng/searxng/pull/1652
Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
Characters that were not ASCII were incorrectly decoded.
Add an helper function: searx.utils.ecma_unescape (Python implementation of unescape Javascript function).
Add match_language function in utils to match any user given
language code with a list of engine's supported languages.
Also add language_aliases dict on each engine to translate
standard language codes into the custom codes used by the engine.